Enabled setStartTime API for scroll animations - Updated Animation::setStartTime to set animation outdated if start time changes from unresolved to resolved. This is to ensure animation is tracked by its timeline for future time updates. - Imported tests from [1] and updated to run for scroll animations. Some tests that use not enabled APIs are skipped and will be added as these APIs are enabled. - Added tests verifying setting current time when the timeline is inactive. [1] https://source.chromium.org/chromium/chromium/src/+/master:third_party/blink/web_tests/external/wpt/web-animations/timing-model/animations/setting-the-start-time-of-an-animation.html;l=1?originalUrl=https:%2F%2Fcs.chromium.org%2F Bug: 916117 Change-Id: Ic03e84ad56cf8a538f0cf3d138d1e20067455dea Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2180509 Commit-Queue: Olga Gerchikov <gerchiko@microsoft.com> Reviewed-by: Majid Valipour <majidvp@chromium.org> Reviewed-by: Kevin Ellis <kevers@chromium.org> Cr-Commit-Position: refs/heads/master@{#767041} diff --git a/scroll-animations/setting-start-time.html b/scroll-animations/setting-start-time.html new file mode 100644 index 0000000..643f62a --- /dev/null +++ b/scroll-animations/setting-start-time.html 
@@ -0,0 +1,339 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Setting the start time of scroll animation</title> +<link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-start-time-of-an-animation"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/web-animations/testcommon.js"></script> +<script src="testcommon.js"></script> +<style> +.scroller { + overflow: auto; + height: 200px; + width: 100px; +} +.contents { + height: 1000px; + width: 100%; +} +</style> +<body> +<div id="log"></div> +<script> +'use strict'; + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.scrollSource; + const maxScroll = scroller.scrollHeight - scroller.clientHeight; + scroller.scrollTop = 0.2 * maxScroll; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // So long as a hold time is set, querying the current time will return + // the hold time. + + // Since the start time is unresolved at this point, setting the current time + // will set the hold time + animation.currentTime = 300; + assert_equals(animation.startTime, null, 'The start time stays unresolved'); + assert_times_equal(animation.currentTime, 300, + 'The current time is calculated from the hold time'); + + // If we set the start time, however, we should clear the hold time. + animation.startTime = 0; + assert_times_equal(animation.startTime, 0, + 'The start time is set to the requested value'); + assert_times_equal(animation.currentTime, 200, + 'The current time is calculated from the start time, not' + + ' the hold time'); + // Sanity check + assert_equals(animation.playState, 'running', + 'Animation reports it is running after setting a resolved ' + + 'start time'); +}, 'Setting the start time clears the hold time'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.scrollSource; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + // So long as a hold time is set, querying the current time will return + // the hold time. + + // Since the start time is unresolved at this point, setting the current time + // will set the hold time + animation.currentTime = 300; + assert_equals(animation.startTime, null, 'The start time stays unresolved'); + assert_times_equal(animation.currentTime, 300, + 'The current time is calculated from the hold time'); + + // If we set the start time, however, we should clear the hold time. + animation.startTime = 0; + assert_times_equal(animation.startTime, 0, + 'The start time is set to the requested value'); + assert_equals(animation.currentTime, null, + 'The current time is calculated from the start time, not' + + ' the hold time'); + // Sanity check + assert_equals(animation.playState, 'running', + 'Animation reports it is running after setting a resolved ' + + 'start time'); +}, 'Setting the start time clears the hold time when the timeline is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.scrollSource; + const maxScroll = scroller.scrollHeight - scroller.clientHeight; + scroller.scrollTop = 0.2 * maxScroll; + + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // Set up a running animation (i.e. both start time and current time + // are resolved). + animation.startTime = 50; + assert_equals(animation.playState, 'running'); + assert_times_equal(animation.startTime, 50, + 'The start time is set to the requested value'); + assert_times_equal(animation.currentTime, 150, + 'Current time is resolved for a running animation'); + + // Clear start time + animation.startTime = null; + assert_equals(animation.startTime, null, + 'The start time is set to the requested value'); + assert_times_equal(animation.currentTime, 150, + 'Hold time is set after start time is made unresolved'); + assert_equals(animation.playState, 'paused', + 'Animation reports it is paused after setting an unresolved' + + ' start time'); +}, 'Setting an unresolved start time sets the hold time'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.scrollSource; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + // Set up a running animation (i.e. both start time and current time + // are resolved). + animation.startTime = 50; + assert_equals(animation.playState, 'running'); + assert_times_equal(animation.startTime, 50, + 'The start time is set to the requested value'); + assert_equals(animation.currentTime, null, + 'Current time is unresolved for a running animation when the ' + + 'timeline is inactive'); + + // Clear start time + animation.startTime = null; + assert_equals(animation.startTime, null, + 'The start time is set to the requested value'); + assert_equals(animation.currentTime, null, + 'Hold time is set to unresolved after start time is made ' + + 'unresolved'); + assert_equals(animation.playState, 'idle', + 'Animation reports it is idle after setting an unresolved' + + ' start time'); +}, 'Setting an unresolved start time sets the hold time to unresolved when ' + + 'the timeline is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + let readyPromiseCallbackCalled = false; + animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending && animation.playState === 'running', + 'Animation is in play-pending state'); + + // Setting the start time should resolve the 'ready' promise, i.e. + // it should schedule a microtask to run the promise callbacks. + animation.startTime = 100; + assert_times_equal(animation.startTime, 100, + 'The start time is set to the requested value'); + assert_false(readyPromiseCallbackCalled, + 'Ready promise callback is not called synchronously'); + + // If we schedule another microtask then it should run immediately after + // the ready promise resolution microtask. + await Promise.resolve(); + assert_true(readyPromiseCallbackCalled, + 'Ready promise callback called after setting startTime'); +}, 'Setting the start time resolves a pending ready promise'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.scrollSource; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + let readyPromiseCallbackCalled = false; + animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending && animation.playState === 'running', + 'Animation is in play-pending state'); + + // Setting the start time should resolve the 'ready' promise, i.e. + // it should schedule a microtask to run the promise callbacks. + animation.startTime = 100; + assert_times_equal(animation.startTime, 100, + 'The start time is set to the requested value'); + assert_false(readyPromiseCallbackCalled, + 'Ready promise callback is not called synchronously'); + + // If we schedule another microtask then it should run immediately after + // the ready promise resolution microtask. + await Promise.resolve(); + assert_true(readyPromiseCallbackCalled, + 'Ready promise callback called after setting startTime'); +}, 'Setting the start time resolves a pending ready promise when the timeline' + + 'is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending, 'Animation is pending'); + assert_equals(animation.playState, 'running', 'Animation is play-pending'); + assert_times_equal(animation.startTime, 0, 'Start time is zero'); + + // Setting start time should cancel the pending task. + animation.startTime = null; + assert_false(animation.pending, 'Animation is no longer pending'); + assert_equals(animation.playState, 'paused', 'Animation is paused'); +}, 'Setting an unresolved start time on a play-pending animation makes it' + + ' paused'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.scrollSource; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending, 'Animation is pending'); + assert_equals(animation.playState, 'running', 'Animation is play-pending'); + assert_times_equal(animation.startTime, 0, 'Start time is zero'); + + // Setting start time should cancel the pending task. + animation.startTime = null; + assert_false(animation.pending, 'Animation is no longer pending'); + assert_equals(animation.playState, 'idle', 'Animation is idle'); +}, 'Setting an unresolved start time on a play-pending animation makes it' + + ' idle when the timeline is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // Set start time such that the current time is past the end time + animation.startTime = -1100; + assert_times_equal(animation.startTime, -1100, + 'The start time is set to the requested value'); + assert_equals(animation.playState, 'finished', + 'Seeked to finished state using the startTime'); + + // If the 'did seek' flag is true, the current time should be greater than + // the effect end. + assert_greater_than(animation.currentTime, + animation.effect.getComputedTiming().endTime, + 'Setting the start time updated the finished state with' + + ' the \'did seek\' flag set to true'); + + // Furthermore, that time should persist if we have correctly updated + // the hold time + const finishedCurrentTime = animation.currentTime; + await waitForNextFrame(); + assert_equals(animation.currentTime, finishedCurrentTime, + 'Current time does not change after seeking past the effect' + + ' end time by setting the current time'); +}, 'Setting the start time updates the finished state'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + + await animation.ready; + assert_equals(animation.playState, 'running'); + + // Setting the start time updates the finished state. The hold time is not + // constrained by the effect end time. + animation.startTime = -1100; + assert_equals(animation.playState, 'finished'); + + assert_times_equal(animation.currentTime, 1100); +}, 'Setting the start time on a running animation updates the play state'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + await animation.ready; + + // Setting the start time updates the finished state. The hold time is not + // constrained by the normal range of the animation time. + animation.currentTime = 1000; + assert_equals(animation.playState, 'finished', 'Animation is finished'); + animation.playbackRate = -1; + assert_equals(animation.playState, 'running', 'Animation is running'); + animation.startTime = -2000; + assert_equals(animation.playState, 'finished', 'Animation is finished'); + assert_times_equal(animation.currentTime, -2000); +}, 'Setting the start time on a reverse running animation updates the play ' + + 'state'); +</script> +</body>